I wonder what the modding support is going to actually be like. For Windows I'm not sure that will help much due to the permissions they require but I don't know Windows very well. On Linux, at the very least run them under a different user without access to any important data. IMO, it is best to assume that games are hostile from a security perspective. Take Two, like most companies caught with RedShell, solemnly promised to wait a while before reintroducing something like that and to do it less obviously next time. That being said, not everything has RedShell level stuff, although a bunch of games did and possibly others are using similar stuff that hasn't been identified. The only way to avoid is to block the game from accessing the network one way or anther. Unfortunately, it seems like essentially all games these days have at least basic phone home telemetry, even the DRM free stuff that still works if it can't connect. I think I've heard that the Linux support is fairly good too but I haven't used it personally. It is available on GOG with downloadable installer and that version works fine on an offline Windows 10 system. FWIW, my experience includes six different companies and maybe roughly about a thousand people being paid sales based bonuses on top of wages. I have only seen the mix kind in my experience, never royalties-only payment in lieu of wages. I have no idea how often it’s royalties-only, I’m curious why you claim it’s “generally”. Why do you think this? Lots of people are paid both wages and royalties and/or bonuses. > Generally when an artist (or creator of any sort) is paid royalties, it’s in lieu of wages, so you’re also shouldering risk if the project fails. Oops.īeing offered a bonus by your employer after six months of 80 hours/week crunch because the game sold well is not the same thing as either expecting royalties, nor having+eating cake. I saw people spend money they didn’t have, and then get smaller bonuses than they counted on. > Being paid a wage and also expecting royalties is wanting to have your cake and eat it too.Įxpecting royalties or bonuses is generally a bad idea in the “don’t count your chickens before they hatch” sort of way. Losing a job unexpectedly isn’t a downside? I really hope they won't do anything that would make this depth of modding impossible. I don't think there's another game where so much of such highly skilled effort was spent for free to make it deeper. And I mean it: among many things, mods give you many more realistic and unrealistic building blocks, life support management, communication networks including speed of light delay, trajectory planning, UI/UX improvements, graphics improvements, orbital assembly, working space telescopes, realistic aerodynamics model (including supersonic physics), n-body simulation and non-symmetric gravity fields. If KSP is a great game by itself, mods make it a literal order of magnitude better - a huge amount of solid fan work was done to expand every imaginable aspect of KSP. One thing though: I hope the modding capability and freedom won't be diminished. If the game will look a third as well as on the trailer visualization, I'll buy it without thinking (who am I lying to, I'll buy it anyway). I must say the new, "official", video does capture the atmosphere very well. Little context for the trailer: it seems to be a homage to this fan video:, which is one of the most well-known videos in the KSP community, and something people show to people to get them into playing this game.
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